![]() ![]() ![]() Imrik also has access to the Invocation of Eldrazor, a rite which grants bonus experience to all his Lords and Princes, but negatively affects his diplomatic standing with other Elven factions. Imrik also has access to the Greater Invocation of Vaul – a more powerful form of the rite available to other High Elf Legendary Lords which grants factionwide Flaming Attacks and enables his Dragons to use their breath attacks more often. Should he do so, they will join his cause and fight alongside him in future battles. ![]() Throughout the course of his campaign, Imrik will discover the locations of unique Dragons, and will have the opportunity to tame them in battle. In Mortal Empires he’ll start at the Fortress of Vorag in the Plain of Bones. Now it is Imrik alone who fights in the traditional manner of his. Gone are the days when his followers rode into battle atop mighty fire drakes. It is he who is one of the few who can wake the dragons in times of need, and then only a few. In the Eye of the Vortex campaign, he leads the faction of the Knights of Caledor from their base at Ka-Sabar in the Shifting Sands area. Prince Imrik carries the name of Imrik as do all descendants of that ancient ruler of the Elven race. That’s thanks to a free update that coincided with the release of The Warden & The Paunch. A direct descendant of Caledor the Phoenix King, Imrik is widely known as the greatest living Dragon Prince and shares a unique bond with Dragonkind. Prince Imrik, the Dragon Lord of Caledor, joins Total War: Warhammer II ‘s roster as an FLC character. ![]()
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